=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= F I N A L F A N T A S Y I X -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Fantasy IX Walkthrough and FAQ (Final Version) (Part 1 of 2) For Playstation(tm) (US version) Copyright “A” Tadeo Created: November 12, 2000 Date last Updated: May 13, 2001 Edited By Sumit D. URL: http://www.go.to/sumitd *=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*= T H A N K Y O U E V E R Y O N E ! ! ! Thank you to everyone who read my guide. Thanks for your support and all of your compliments. You don’t know how happy I am. But, most especially to our big boss, Mr. Jeff Veasey (CjayC). Without him and GameFAQs, I wouldn’t be able to bring you this guide. He gave me (as well as all the other authors at GameFAQs) the chance to help you out in your time of need and curiosity. =) During the past few months, I tried my best to give everyone what they need about this fabulous game. I’m happy that my efforts aren’t put in vain and that I’m able to help a lot of gamers out there. Sorry for those who e-mailed me and received no response. I have a tight schedule and I’m following my e- mail policy (rarely, I answer some of them). Now, that I have a PS2, I’ll bring you even more of what I can do with one of the most anticipated games ever. The next Final Fantasy In-line for release. I’ll definitely go along with you once more through Final Fantasy X. That’s all for now. Again, thank you very much. Have a nice day. -=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=**-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-= NOTE: As this will be the final version of the guide, I won’t accept any e- mails regarding contributions and suggestions anymore. But I’m welcoming questions if you have any. Thank you. And please read the E-mail policy. Now, for the walkthrough, if you want a walkthrough which will guide you directly in finishing the game only, use Elranzer’s quick walkthrough at GameFAQs. A lot of people just wants to finish the game and doesn’t care about other things. So, I’ll refer you to Elranzer’s Guide. His walkthrough will surely help you. It’s one of the best guides and it’s easy to follow. I also want to commend 2 nice persons for their perseverance and dedication to their sites. Jeff (CjayC) for GameFAQs.com and Al Amaloo of VGStrategies. They are very responsible and I admire their efforts. Keep up the good work guys! I would also like to commend the great Kao Megura for his excellent guides! As a matter of fact, he is the one who inspired me to create guides. Thanks a lot. :) BTW, I really hate those thieves who stole his works. Very Special thanks also to another one of the best guide writers ever to appear in gaming history. None other than, Dingo Jellybean. His guides are fantastic, you’ll definitely get what you need and that’s an example of how a true guide writer should be. Thanks Dingo! -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This Walkthrough/FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You’re also not allowed to rip off part/s of this Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of “plagiarism”, the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Walkthrough/FAQ as a guide for you to make your own Walkthrough/FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Walkthrough/FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire walkthrough or a part of it, provided you only use it for personal purposes. Remember “You don’t have to steal, just ask.” - B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- Hello everyone! To those of you who know me, welcome back! :) This is my fourth project at GameFAQs. Seeing that this game will be the last among the Final Fantasy series that will grace the Sony Playstation console, I decided to create one too :) As with the objectives of other guides, I too would like to help out gamers out there who wants to know various infos about the game. I’m not finished with my guides, but I’m sure that I can manage. I’m a die hard RPG fan and I’ll do my best to make this guide as helpful as possible. Now, let’s talk about the game itself. The 9th installment in the Final Fantasy series is really, IMHO, the best Final Fantasy ever! (It’s second best RPG to me because I like Chrono Cross more). Final Fantasy IX is a whole new world and is not a sequel of any of the previous Final Fantasies. The hero in the game is Zidane, a member of a band of bandits called Tantalus. It was then that fate led them to meet the princess of Alexandria, Garnet. Princess Garnet is really not happy about everything around her inside the castle at Alexandria. She then decided to leave the castle for good and that led her to meet Zidane. I won’t spoil you anymore so let’s start the guide! -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- ----- Part I ----- i. E-Mail Policy I. Updates/Revisions II. Game Information A. Game Controls B. Game Menus C. Game Basics - Moving About - Attacking and Battle system - The elements - Active Time Events - Trance System - Abilities - Leveling Up - Moogle Info - Game Over D. Character Stats E. Good/Bad Status Effects III. Character Information A. Main Characters B. Supporting Characters C. Arch-Enemies IV. Walkthrough A. Disk 1 Walkthrough B. Disk 2 Walkthrough C. Disk 3 Walkthrough D. Disk 4 Walkthrough Side Quests and Secrets 1. Chocobo Mini-Guide and Paradise Treasures 2. Madain Sari 3. Mognet Central 4. Quan’s Dwelling 5. Treno a. The Stellazzios b. Treno Knight’s House c. Card Stadium d. Auction House e. Excalibur 6. Excalibur 2 7. Qu’s Marshes 8. Ozma 9. Ragtime Mouse (Pop Quiz) 10. Special Battles 11. Character Renaming 12. Gaining EXP, AP, and Money 13. The 4-armed Man at Daguerreo 14. Mr. Morrid’s Coffee 15. Carbuncle’s Secrets 16. Final Fantasy III OST 17. Beating the Yans V. Tetra Master A. Rules B. Card List C. Friendly Monsters/Weapon/ Rare Cards Location D. Card Game Strategies VI. All about Chocobos A. Chocobos B. Chocobo Forest C. Chocobo Lagoon D. Chocobo Air Garden E. Chocobo’s Paradise F. Chocobo Treasure Hunting G. Abilities Guide 1. Ability List 2. Dead Pepper Abilities H. Chocograph Pieces ----- Part II ----- ii. E-mail Policy VII. Ability List VIII. Summon Magic IX. Blue Magic X. Items XI. Key Items XII. Maps XIII. Active Time Events (ATE) List XIV. Moogle Locations XV. Equipments A. Weapons B. Helmets C. Armor D. Wrist Band E. Accessories XVI. Shops XVII. FAQs XVIII. Enemy List XIX. Gameplay Tips XX. Fantasy Trivia XXI. Melodies of Life XXII. Soundtrack Song List XXIII. Other Stuff A. Words of Wisdom B. Scenes of Humor C. Sad Moments D. Screw Ups XXIV. Guide Translations XXV. Credits -=-=-=-=-=-=- E-MAIL POLICY =-=-=-=-=-=-= For the past few months, I’ve been receiving such a great number e-mails and some of them are quite annoying (just 2 of them though). So, I decided to put up this e-mail policy as a guide for you if you want to send an e-mail to me. Here are the things that you must do/must not do in sending an e-mail regarding this guide and any of my other guides: Do’s ---- 1. Send me a question, which cannot be found on my guide. I will be more that happy to help you. 2. Try to be specific in order for me to understand what you’re trying to ask me. 3. You can send in your questions/other e-mails in text or HTML format. No executables. 4. Check first the latest version of the guide before sending questions, contributions, etc. If you use later versions, the answer/s to your questions might have been answered already and will be most likely to be ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates. 5. If I happen to forget you, just e-mail me nicely and I’ll respond to you ASAP. Don’ts ------ 1. Don’t send any questions that can be answered from my guide. And don’t be persistent in doing so. 2. Don’t send nonsense e-mails like “I want to marry you!” “Can you buy me this or that?” etc. 3. Don’t say bad words. F$#k Y%u! and the likes. 4. And, don’t send Chain letters! Please! 5. Don’t send executable files (.exe, .com) as an attachment. I don’t want any Trojans wandering around. 6. No spamming (repeated messages). If you do any one of the “Don’ts”, your e-mail will be ignored then deleted. Period. Virus Info ---------- There are still some people who are infected with the Snow White virus. You may receive an e-mail that is from hahaha@sexyfun.net that’s all about Snow White and the seven dwarves. Here’s what you can do to check if you are infected or not. Now, send a mail to yourself. This may sound crazy, but it works. If you receive another e-mail, which has the snow White virus, at the same time or a little later than the ones you send to yourself, it means that you are probably infected with the virus. To confirm this, check the IP Address and the STMP server indicated in the virus e-mail. Don’t worry about infection, as long as you DON’T open the attachment, you’re safe. But, if the IP Address and the STMP server in the virus e-mail is the same as the ones in your e-mail, you are 100% infected. So, run a virus scanner. To prevent any virus from infiltrating, DO NOT open executable file such as (*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or a family member. They may not know that they are infected. JPEGs and TXT files are safe. :) -=-=-=-=-=-=-=-=-=-=-=-=- UPDATES/REVISIONS =-=-=-=-=-=-=-=-=-=-=-=-= Game/Guide Progress: -------------------- I just thought some of you may want to know my progress for the guide and the game itself so, here it is. Note that I played 3 games already. Game1: 43:04:34 Game2: 85:40:26 Game3: 44:53:19 Game4: 20:57:17 Total play time: -194:35:36- Guide: 100% complete File Sizes: Part 1 (485 KB - 496,682 bytes) Part 2 (411 KB - 420,740 bytes) Total e-mails: 2,773 since November 2000 (about FF9 only) Final Version (Started: April 22, 2001) ---------------------------------------- This is it, the final version of the guide. What a momentous occasion for my 21st birthday. I’ll make sure every list is complete and all needed infos are in. Sad to say but I might not update this guide anymore as I think it’s enough to help you out. Thanks again for reading the guide. Hope you enjoyed the game as much as I did! - Various Walkthrough spelling/grammar corrections - Lich Strategy - Tetra Master Section Updates - Removal of some irrelevant infos - Final addition to Ozma Strategy (check these out!) Version 1.43 (Started: April 7, 2001) -------------------------------------- Greetings everyone! This is just a short update. Hopefully, I’ll be able to release the final version anytime in April. - Leveling up Steiner early in the game (when you visit Treno for the first time. Check the walkthrough) - Jump Rope update - New Ending Info (spoilers) - Side Quests and Secrets Update - Treno Auction House - Tips on beating the Yans (new) - Chocobo’s Paradise Treasures correction Version 1.42 (Started: January 31, 2001) ----------------------------------------- This update took a lot of work. I fixed some text that resembles previous versions like, “I haven’t found this or that yet” but actually, I already did in the latest version. FYI, I re-read the entire guide to fix this. Also, I decided that I won’t be doing any new FAQs for now. However, I’ll do FAQs once I get my hands on my own PS2. So, the first game in line would be FF10. =) Just as some of you requested. - Level Up Update - Alexandria (Disc 3) Items - New Ozma Strategy - Tips on Beating the Yans (check Side Quest #12) - Progress Info Update Version 1.41 (Started: January 16, 2001) ----------------------------------------- The limelight to the completion of the guide is already in sight! :) - Walkthrough Update: - Cat in Alexandria - Alexandria items (Disc 1 and Disc 3) - Things to do before Shimmering Island - Stiltzkin’s offer at Alexandria (Disc 3) - New Necron Strategy - Level Up information Update - Characters Section Update - Tetra Master Rules Update - Card List Update - New Ozma Strategies - Beach Hunt update - Encountering Ragtime Mouse SEQUENTIALLY! - Ragtime Mouse’s exact questions! - Mognet Central update - Carbuncle and Fenrir Secret (update) - Card List Update Version 1.40 (Started: January 13, 2001) ----------------------------------------- - Contact Info Update - More Detailed Table of Contents - Level Up info update - Card List Update (Town Cards’ alternate location *important*) - Card Collector Level Update - The Stellazzio Story (included in Stellazzio Section) - Battle at Treno Knight’s House - Qu Marshes Update - Carbuncle’s Secrets - Final Fantasy II OST Secret - Chocobo’s Abilities Update (Dead Peppers, etc.) Version 1.39 (Started: January 11, 2001) ----------------------------------------- - Walkthrough Update: - Black Mage Village Directions (fixed) - Info in Entering Desert Palace - Status Effects Update - Level up Information Update - Card List Update Version 1.38 (Started: January 8, 2001) ---------------------------------------- Here’s another batch of updates. More to come. :) - *Important* - How to get the chests that you can’t access at Cleyra’s Trunk - Walkthrough Update: - Multina Racket at South Gate - Phoenix Pinion at Cleyra Settlement - Zuu and Nymph Card at Cleyra - 1,800 Gil at Conde Petie - Ether and Elixir at Black Mage Village - Ether at Conde Petie Mountain Path - Phoenix Down at Madain Sari - Elixir and a Cachusha from Mr. Morrid’s Side Quest - Elixir and a Remedy at Lindblum in Disc 3 (Card Freak Gon) - Tent inside Hilda Garde 3 - Game and Guide Progress - Blackjack Mini-Game (after ending) - Virus Info Update Version 1.37 (Started: January 5, 2001) ---------------------------------------- Here are just a FEW of the contributions. There are TONS more to come. :) Thanks for your support everyone. Check out the Virus Information in the e- mail policy. This might help you too. - Walkthrough Update: - Beginning of the game update - Baku steal information - Extra Gil at Alexandria - Ether at Lindblum Grand Castle - Items at Dali - Silver Gloves at Lindblum synth shop - Gil outside Lindblum Inn - Festival of the Hunt fixed - more Tantarian Strategy - Meltigemini Attack Update - info at Oeilvert - new Strategies for the 4 Chaos guardians at Memoria - small Special Battles correction - Ragtime Mouse Update - E-mail Policy Update Version 1.36 (Started: January 4, 2001) ---------------------------------------- - Walkthrough Update: - 4-armed man in Daguerreo - the Burman Coffee - Ozma Strategy - New Side Quests - Level Up information Version 1.35 (Started: January 2, 2001) ---------------------------------------- - Level Up information - Card List Update Version 1.34 (Started: December 31, 2000) ------------------------------------------ - Walkthrough Update: - more items at Mt. Gulug - Finally, maps for Chocographs and Paradise Treasures - small Chocobo Hot and Cold Update Version 1.33 (Started: December 29, 2000) ------------------------------------------ I’ll now be working on finishing the abilities list! Also, I’ll include more reader contributions on the next update. And please read the E-mail Policy first if you want to send in an e-mail. Thank you for understanding. - Walkthrough Update: - Racing with Hippaul - After getting the Blue Narciss (Alexandria Card) - The use of the Aloha Equipments! - included in Side Quest #12 - Level Up Information Version 1.32 (Started: December 24, 2000) ------------------------------------------ - Walkthrough Update: - Alexandria Castle Elixir (Disc 1) - Chest at South Gate - Ralvuimago Strategy - Cleyra Settlement Additions - Tantarian in Alexandria - Armodullahan at Fossil Roo - Black Belt at Black Mage Village - New Soulcage Strategy - Zorn’s Steal info - Info on Kuja (end of Disc 3) - Earth Guardian Strategy - Beach Sub-Quest (see Chocobo’s Paradise Side-Quest) - info about the use of the beaches around the world - Excalibur 2 Info - Card List Update Version 1.31 (Started: December 19, 2000) ------------------------------------------ I’ll be taking a Christmas break and the date when I’ll be returning is still tentative. But, I’ll be back with more. Thank you for your support! - Important Ending information! - Walkthrough Update: - More items at theater ship at the beginning of the game - Fixed Qu’s Marsh - Getting the Ancient Aroma more efficiently - small fix at Fossil Roo - New Item at Lindblum - New Item at Iifa Tree - Desert Palace Info - Small update at Daguerreo - Correction at Stellazzio List - Finally, I beat Ozma. Check Ozma’s Side Quest. Lots of Strategies! - Card List Update - Chocobo Hot & Cold Update - Corrected some major spelling errors Version 1.30 (Started: December 18, 2000) ------------------------------------------ - Walkthrough Update: - Steal info for Steiner at Theater Ship - New item at Conde Petie - New cards at Alexandria (Disc 3) - Battle at Treno Knight’s House - Character Renaming - Where to gain EXPs and APs (I included this for your convenience) - Small Update on Excalibur II - Level Up Information (leveling up section in game information) Version 1.29 (Started: December 15, 2000) ------------------------------------------ Well, I just started another game. :) I reached 35:59:20 in my first game where I didn’t finish it. For the second game, I reached 84:01:09. For a total of 120 hours! And for the contributors, please hold on. I have all your contributions in another file and they will be added soon. Don’t worry, your credit will be yours only. :) - Walkthrough Update: - Phoenix Pinion at the very beginning of the game - Hippauls Cards at Alexandria Church/Steeple - Fixed Mognet Central - Character Specific Abilities transferred to Part 2 - Stellazzio information fixed (Cancer) - Qu Marshes Update - E-mail policy revised (quit sending those executable please!) Version 1.28 (Started: December 14, 2000) ------------------------------------------ - Chocograph Pieces (extra info) included at Chocobo Section. Version 1.27 (Started: December 13, 2000) ------------------------------------------ - Transferred special Battles and Pop Quiz to this part of the guide - Walkthrough Update: - Potion at the very beginning of the game - Getting Quina early in the game - gil at Treno Auction House - Brigandine Vest inside Iifa Tree - Extra Equipment at Pandemonium - Card List Update - Pop Quiz Update - Special Battles Update Version 1.26 (Started: December 11, 2000) ------------------------------------------ - Walkthrough Update: - Equipment Shop in Daguerreo - new item at Memoria - Side Quest Overhaul! (check Table of Contents) - includes the Excalibur (check Treno Side Quest) - New Card Collector Levels - Card List Update Version 1.25 (Started: December 10, 2000) ------------------------------------------ - Walkthrough Update: - Prizes from Brahne after fighting scene of Zidane and Blank - Modified the Side Quests (new) - Treno (Stellazzio, Card Stadium, Behemoth, Auction House) - Excalibur 2 - Chocobo Mini-Guide - Modified Chocobo’s Paradise Treasure Locations - Madain Sari Sub-Quest Update - Card List Update Version 1.24 (Started: December 9, 2000) ----------------------------------------- - Walkthrough Update: - Card Phantoms - Amarant’s Rune Claws - Zidane’s Dyne Abilities Version 1.23 (Started: December 7, 2000) ----------------------------------------- The walkthrough is finished! Yippee! What an ending! Don’t go to the ending yet if you haven’t finished the game yet or it’ll spoil the story for you. For the contributors, I have a whole lot of them. I’ll do my best to include everything. Thanks again everyone! - Walkthrough Updates: - Getting the chest behind the falling floor at Burmecia - Locations of some of the Ghost Card Masters at Memoria - Save point before entering Space - Walkthrough finished! (at long last) - Card List Update Happy Birthday to my favorite singer! Ms. Olivia Lufkin from Japan. Omedetou Gozaimasu! Version 1.22 (Started: December 6, 2000) ----------------------------------------- - Walkthrough Updates: - Complete Boss Information - Moogle Suit and Autograph at Lindblum in Disc 1 - Gil at South Gate (before Treno) - Gysahl Greens at Cleyra Settlement - Steal info for Beatrix - Steal information for Black Waltz #3 2nd encounter - Maiden’s Prayer at Ipsen’s Castle - The Tower for Zidane at Memoria - Card Collector Title - Few Spelling Corrections Version 1.21 (Started: December 5, 2000) ----------------------------------------- Dear me, this is the thing that I hate most. I received some e-mails that are corrupted (i.e. weird characters and incomplete). I got more than 20 e-mails like these. It may have something to do with the Mail Server. So, I’d like to tell you that I will reply to your message if it is sent successfully to me. If I didn’t reply for about 3-4 days, that means your e-mail might not be sent successfully. Now, back to work... :) - Chocobo’s Paradise Treasures and Locations - Card List Update Version 1.20 (Started: December 4, 2000) ----------------------------------------- - Walkthrough Update: - Side Quests - Stellazzio - Chocobo’s Paradise - Fix at last boss (it isn’t Hades, sorry it’s a typo) - Various Boss Steal Info - Desert Palace (Bloodstones) - Complete Chocograph Locations - Card List Update - New Card Collector level Version 1.19 (Started: December 3, 2000) ----------------------------------------- I’m already at the end, and gosh Necron’s tough. :) Check out the other updates too. Note to contributors, if I ever forgot your contribution or your credits please send me an e-mail and inform me. I sincerely apologize if that happens. I have a flooded mailbox so I might miss some e-mails. Please understand. - Walkthrough Update: - finished up to Necron - the legendary synthesist! :) - Side Quests (near the beginning of Disc 4) - Card List Update. Version 1.18 (Started: December 3, 2000) ----------------------------------------- - Walkthrough Update: - New Jump Rope prize - The Real Card Rules! Check Tetra Master. - Card List Update - More Chocograph Locations Version 1.17a (Started: December 2, 2000) ----------------------------------------- From here on, I decided to update both parts at the same time. I got confused when I tried to update one part only. This also to the benefit of the Webmasters who have my guide and also to everyone. - Walkthrough Update: - Antlion steal information - Info at Ipsen’s Castle - Card Collector title Version 1.17 (Started: December 1, 2000) ----------------------------------------- - Chocobo Information - Complete Chocograph List - Chocobo Air Garden - Chocobo’s Paradise - Card List Update Version 1.16 (Started: December 1, 2000) ----------------------------------------- Ok. It seems that the file will be a lot bigger than I thought. So, I decided to split the guide into 2. This is for consideration to those who have Dial- Up Connections (like me). People are starting to e-mail me about the size of the file. So, here it is. For any suggestions/comments/contributions, just e- mail me at my address at the top of this document. Thank you. Note: I’ll be separating the Revision histories from now on. Version 1.15 (Started: November 30, 2000) ------------------------------------------ Well, I’m having fun discovering those Chocographs. Gosh, they’re really hard to find. Anyway, I’ll continue on until I complete all Chocographs and their locations and discover what’s in store afterwards. C’ya! - Ability List Update - Special Battles Update - More Cards! (w/ locations) - New Chocographs (and locations) - Chocobo Lagoon section - Stellazzio Update - Equipments Update (Zidane’s Weapons) - Enemy List Sample Version 1.14 (Started: November 28, 2000) ------------------------------------------ Woohoo! The walkthrough is at Disc 4 already. :) Just a little bit more and it’s the end of the walkthrough! I’ll be concentrating in the Card game and the Chocobo from now own. For the contributors, I’ll be including the last message in the reply. I’m getting at least 50 e-mails at day all about FF9. As you can see also, there are 2 news sections to this guide :) More work! Thanks a lot for all of your support. Now, back to work! - Walkthrough Update: - steal info for Black Waltz #1 - Finished right before going to Iifa Tree at Disc 4 - Blue Magic Section (new) - Card List update! (Card locations included) - Card Collector Level update - Summons Update - Ability List Update - Character Section Update - Stellazzio Update - ATE List Update - Moogle Locations Update - Shop List Update - Fantasy Trivia Update - New FAQs - FAQ #1 updated (new sites) - Credits Section Update Version 1.13 (Started: November 25, 2000) ------------------------------------------ I blew it. I hope everybody will understand. I’m on my way to finishing Disc 3 already. But, I really have to update now for 2 reasons: First, there are a lot of people who sent in the same info and some are mad at me for not updating. Second, it’s your right to know the progress of the guide. :) So, here is the current progress of the guide. I’ll continue working now, bye! - Walkthrough updates: - Fixed equipments at Iifa Tree - Strategy vs. Soulcage at Iifa tree - On the way to Ipsen’s Castle - Ability List update - Status Effects minor correction - Weapon/F. Monster/Rare Card Locations (new section) - Mognet and Moogle Locations update - Summon Magic minor correction - ATE List Update (a lot!) - Stellazzio Correction - Treno Auction House update - Shop List Update - Fantasy Trivia update (tons) - FAQ #1 update (new site) - Credits Section update Version 1.12 (Started: November 24, 2000) ------------------------------------------ Ok. When I update this guide the next time, I’ll make sure that the walkthrough will be finished for good. It will take longer than my previous updates but I’ll do my best to complete it ASAP. As for the contributors, I’d like to make a request. I’ll be concentrating on the walkthrough so, if you have contributions, you can send it after I finish the walkthrough. As for questions, you can send them in and I’ll be more than happy to answer them. Thank you. - Walkthrough Update: - Finished up to the beginning of Disc 3 - Ability List Update - Items/Key Items Update - ATE List Update - Moogle locations Update - Pop Quiz Update - Shop List Update Version 1.11 (Started: November 23, 2000) ------------------------------------------ Webmasters: Please inform me if you want to put my guide on your website. I’ve found some already that I didn’t know of. I won’t eat you or anything :). All I ask is for you to tell me, so that I can also put your site in the guide. - Walkthrough Updates: - Prize if you pleased all 100 audiences in the fighting sequence in the beginning at Alexandria - new items stolen from Baku in the very beginning of the game - Finished up to Conde Petie in Disc 2 - minor Status Effects correction - Beatrix’ Abilities - Ability List Updated - Chocobo Hot & Cold update - Chocograph (1 new, 1 discovered) - Special Battles Updated - ATE list updated - Moogle locations updated - Shop List updated - Credits Section Updated [ for the Webmasters also :) ] - FAQ #1 update (new sites) Version 1.10 (Started: November 22, 2000) ------------------------------------------ whew! At last I finished that HUGE update. Enjoy! :) - Walkthrough Update: - Correction at Festival of the Hunt - Finished up to Red Rose - E-mail Policy (new) - Characters Section Update - Ability List Update - Items/Key Items List Update - ATE List update - Special Battles Update - Stellazzio Update - Chocobo Hot & Cold info (see Bonus Points) - Summons Update/Correction - Treno Auction House (new section) - Moogle Locations Update - Fantasy Trivia corrected - Shop List update - New FAQs (a lot) - FAQ #1 update (new sites) - New Gameplay Tips - Credits Section Update Version 1.09 (Started: November 21, 2000) ------------------------------------------ I decided to continue updating the Ability List because if I update it after the game, I’ll miss the AP requirements of some of them because I might have learned it already. The equipments will be updated after the walkthrough. - Walkthrough Update: - Beginning of Treno in disc 2 - Ability List Update - Items/Key Items Update - Shop List Update - Moogle Location Update - Info on Stiltzkin - FAQ Section update Version 1.08 (Started: November 20, 2000) ------------------------------------------ As for now, I’ll be halting my updates for the equipments/abilities list. It takes a lot of time and prevents me from complete the Walkthrough fast enough. As for the rest of the guide, update will continue. PS: In my first game, I moved on to Memoria. I don’t plan to finish the FFIX using my first save. I’ll be finishing it now in my second game. Again, please don’t send contributions yet. Let me finish the walkthrough first. - Walkthrough Update: - Trance Abilities of some Characters. - ATE List Update - Equipment List Update - Moogle locations Update - Shop List Update Version 1.07 (Started: November 19, 2000) ------------------------------------------ - Walkthrough Update: - Up to beginning of Cargo Ship (after Dali) - Character information update (Trance and Skill abilities) - New Arch-Enemy - Status Abilities (see Abilities Section) - elemental properties - Ability List Updated - Equipments List updated - Items and Key Items Update - ATE list updated - New Stellazzio - Shop list updated - New Moogle Locations - New FAQs - FAQ #1 update (new site) Version 1.06 (Started: November 18, 2000) ------------------------------------------ - Walkthrough Update: - After leaving Tantalus to save Garnet - Status Effect revised again - Ability List Updated - Equipments update - Items and Key Items Updated - Moogle Locations update - ATE List update - New Fantasy Trivia - Credits Section Updated Version 1.05 (Started: November 17, 2000) ------------------------------------------ (I finally reached Disc 4. Now, my New Game is still ongoing and I’m writing everything in plain paper. This will be slow but will surely be completed in time. Meanwhile, enjoy the BIG update) - Cures for Status Effects revised - Modes of Transportation (new) Check ‘Moving About’ Section - New Supporting characters and Arch-enemies - New Chocobo info (abilities) - New Chocobo Hot & Cold Items - Chocobo Hot & Cold Bonus points! - New Chocograph w/ actual location in world map - Special Battles (New Section) - Summon Magic Update - New Stellazzio - Tetra Master (revised rules, new title) - Equipments Section Update! (weapons, armor, etc.) - Shop List Updated! - Partial Card List - FAQ #1 update (new sites!) - Credits Section Updated Version 1.04 (Started: November 16, 2000) ------------------------------------------ I’m now on a new game and I’m doing the walkthrough itself. I’ll also revise the Card Game Rules as I find it incorrect. I discovered the REAL rules and I’ll do it again and again to verify it. - all about Chocobos (new section) Chocobo info, Chocobo Forest and Chocobo Hunting Guide - Card Game Strategies (new) - FAQ #1 update (new site) - Fantasy Trivia Updated - Credits Section Updated Version 1.03 (Started: November 15, 2000) ------------------------------------------ (I’m already at Disc 3 and I’ll be finishing it soon. It’s hard to keep spoilers at bay. Especially what happened to Brahne.) - Characters Section Update - Summon Magic Section (new) - New Card Game Info - Card collector level update (New Titles and Scoring System) - Stellazzio Update Version 1.02 (Started: November 14, 2000) ------------------------------------------ - New Characters! - The Elements Section (new) - Pop Quiz Section (new) - Tetra Master Rules Finished - Card Collector Level update (Titles) - Stellazzio update - Status Effects List - Fantasy Trivia Update - FAQ #1 (new website) Version 1.01 (Started: November 13, 2000) ------------------------------------------ - Walkthrough Update: Small update at Alexandria - Random Battle Information - Abilities Info Updated - New Contact Information - Stellazzio Info - Started the Tetra Master Section - New Sections! (Fantasy Trivia, Moogle Locations and ATE List) -=-=-=-=-=-=-=-=-=-=-=-= GAME INFORMATION =-=-=-=-=-=-=-=-=-=-=-=- ---------------- A. GAME CONTROLS ---------------- _____ _____ | L1,2| | R1,2| -------- --------- / _ \____________/ \ | _| |_ ___ ___ Tr | | |_ _| |sel| |str| Sq Ci | | |_| __ __ X | | / \ / \ | \ | AL |----| AR | / \ / \__/ \__/ \ / \___/ \___/ Here’s a not so perfect but efficient image of the Analog Controller of the Sony Playstation console. Here are the descriptions of the different uses of each of the buttons. D-Pad : Control the motion of your characters in the field, Select menu items. Select : Activate Active time Events Start : Pause the Game Triangle : Open up menu, switch to another character during battles Circle : Cancel Button Square : Used to challenge others in a card game X : Examine/Confirm Button Analog : More efficient control for you characters L1,R1 : Rotate Screen in World Map, Push together to escape battles R2 : Change Perspective (bird’s eyeview or character’s eyeview) ------------- B. GAME MENUS ------------- Here are the different menus in the game. I’ll only give a brief explanation on these as it is easy to learn how to use them. 1. Main Menu ------------ --------- ---------- | C1 | Item | --------- Ability | | C2 | Equip | --------- Status | | C3 | Order | --------- Card | | C4 | Config | --------- ---------- | I1 | ---------- | I2 | ---------- C1, etc. are the characters in your party. You’ll see the character’s HP/MP/Level and the Magic Stones He/She currently have. To the right are the different sub-menus. I1, contains information about the total time elapsed in the current game. I2, on the other hand, shows your current location. 2. Item Sub-Menu ---------------- ------------------------- --------- | Use Arrange Key | Item | ------------------------- --------- | Potion 5 Ether 3 | | | | | | | | | | | ----------------------------------- The item menu contains information about your Item and Key Items Inventory. It lists all of the items and their respective quantities. You can arrange them if you want so that you can browse through it quickly. For the Key Items, it lists every Key Item that you acquired. You can then use the Examine button (X) to view that Key Item’s Description. 3. Ability Sub-Menu ------------------- ------------------ --------- | Use Equip | Ability | ------------------ --------- | | | | | | --------------- ------------ Here, you can use Abilities that can be used out of battles such as Cure, etc. You can also equip the abilities of your chacaters here. Abilities are explained on the abilities section of this guide. 4. Equip Sub-Menu ----------------- ------------------------- ------- | Equip Optimize Off | Equip | ------------------------- ------- | | Weapon: | | | Helmet: | | C. STATUS | Wrist Band: | | | Armor: | | | Accessory: | | |------------------| | | I1 | | |------------------| | | I2 | --------------------------------- In this menu, you can equip your characters with the equipments that you found/bought during the game. You can use the OPTIMIZE Option to automatically equip the current character with the best equipments that he/she can have. For the menu, C.STATUS shows the current stats of your character. I1, shows the ability of the current equipment highlighted. I2, shows the different abilities you can learn from that specific equipment and it’s AP requirements. (More info on AP can be found in the abilities section) 5. Status Sub-Menu ------------------ ---------------- ---- | CS | C1 | ---------------- ---- | Speed | I1 | | Strength |-------| | Magic | | | Spirit | | | Attack | | | Defense | WI | | Evade | | | Magic Def | | | Magic Evade | | ------------- ------- The character status screen shows you the stats of your characters and more. CS contains info about the HP/MP/Level/Magic Stones of that character. C1 contains the commands that can be used by the character during battles. I1 contains the current experience points and the experience points needed to level up. WI contains info about the equipped weapon, helmet, wrist band, armor, accessory of the character. Note: The character stats on the left are explained at the Character Stats Section of this guide. 6. Card Sub-Menu ---------------- This will show you your collection of cards and info about your collector level. -------- ----- | | I2 | | |-----| | I1 | I3 | | |-----| | | I4 | | |----- | | -------- I1 contains all the cards that you’ve collected so far. This also included info on the quantity of the current card and its type. I2 contains info about collector level. It’s tells you what kind of card game player you are. I.e. beginner. It also tells you your card game points and your current level. I3 shows you the number of wins,losses,draws in card games I4 contains info about the current card that is selected, it’s name, quantity, and arrows. Card Game or Tetra Master, is explained in the Tetra Master Section of this guide. 7. Config Sub-Menu ------------------ You can set various parameters of the game in this sub-menu. -------------------- --------- --------- | Sound | Stereo | Mono | | Control | Normal | Custom | | Cursor | Initial | Memory | | ATB | Active | Wait | | Battle Camera | Auto | Fixed | | Battle Control | Normal | Custom | | Movement | Walk | Run | | Battle Speed | S ============= F | | Field Message | S ============= F | | Here Icon | On | Off | | Window Color | Normal | Classic | | Target Window | Auto | Always | | Vibration | On | Off | ------------------- --------- --------- Here’s a brief explanation of each: Sound = Stereo for surround sound, Mono for one speaker TVs only Control = Default controls or set your own controls to suit your needs Cursor = Let the game memorize your moves and then use it on the next battle ATB = Active Time Battle. Active = your opponent will not wait for you to finish your move Wait = your opponent will not attack you while you’re selecting from The command menu during battles. Battle Camera = Auto: computer will change viewpoints of the camera Fixed: you’ll have a somewhat like a bird’s eye view of the Battle field Battle Control = Default battle controls or change controls according to your needs Movement = Either walk/run when the D-pad/analog is used Battle Speed = Slows down or speeds up battles Field Message = Slows down or speeds up text displayed in pop-up windows. Very useful. Here Icon = display or hide the Here Icon in the field (the hand pointing at Your character) Window Color = change from default or classic background color & vice versa Target Window = auto display or always display Vibration = On for Analog controllers only. Turn this off if you’re using normal controllers. -------------- C. GAME BASICS -------------- The following sections will guide you through the basic in playing the game. 1. Moving About --------------- Just as the previous Final Fantasies, you just have to press the D-Pad or use the Analog Stick in order to move around. You can also choose to Run/Walk when you press the D-pad or use the Analog Stick. You can configure it at the config sub-menu. Here Icon --------- The ‘Here’ Icon will tell you where you are. There are some times that your character is covered by some objects. You can use this Icon to determine your exact location. This is especially helpful if you’re stuck. Field Icons (!)(?) ------------------ You can see these icons if there are some interesting objects around you. Once you see it pop out, use the Examine/Confirm button to check it out. You can get items, gain information, open doors, and much more. You’ll never know what surprise comes in your way. Transportation -------------- You’ll also encounter different modes of transportation in the game. a. Blue Narciss = It is a ship created by Regent Cid and can only navigate through deep waters. Here are the controls: Square = Move backward, Circle = Leave the ship, Triangle = go inside the deck, X = Move forward. Note: you can only leave the ship in beaches. b. Hilda Garde 1 & 3 = It is the airship of Regent Cid named after his wife. This transportation is very fast and can only land in level ground (flat ground). Its controls is almost the same as the Blue Narciss except that when you use the Circle button, the airship will land. c. Chocobo = You can ride on the back of the cute Chocobos (cuter than Pikachu). You can also search for treasure while riding it. For more info about Chocobos, check the section about Chocobos in this guide. 2. Attacking and Battle System ------------------------------ Battle System ------------- The battle system is just almost the same at the previous final fantasies. There is the ‘ATB’ or the Active Time Battle which will tell you if that character can turn now. If it’s full, you can now issue commands to that character to do an attack, defend, etc. The battles also depends in the HP (Hit Points) System. HP is the total amount of damage your character can endure. If it reaches 0, that character is KO’d (knocked out). You can revive him/her using Phoenix Downs. If ALL of your party members’ HP are 0 the game will be over. You now have to restart again to where you last saved your game. Now, there are different types of attacks. They are the Physical Attacks, which your character uses the weapon he/she has and uses it at your opponent. There are also special attacks which only this certain character can do. Like Sword Tech which only Steiner can use. There’s also the Abilities which your character can learn and use at opponents (more to this at the Abilities Section). You can also do various things during battles. You can ‘Change’ the position or order of your character in battle (you can also do this in the config sub- menu). There are 2 rows. The front and back row and each have advantages and disadvantages. In the front row, the characters’ physical attacks will be normal but you’ll also receive normal damage from the enemies. In the back row, you characters will receive less damage as they are farther from the opponent but their attacks will be weaker also. But, take note also that front/back row doesn’t matter if you use projectiles such as Magic. Even if you’re at the back row, if that character uses magic, the damage will still be the same even if he/she moves into the front row. You can also use the Defend Option. This way, your character will defend for the rest of his/her turn (not the entire battle) and he/she will only receive half the total damage. Sometimes, you’ll inflict damage to your opponents which is greater than your normal attacks. It is called critical attack. It really depends on luck. Random Battles -------------- Just as in the previous final fantasies, you’ll be encountering enemies randomly. I’ve seen 3 types of Random Battles as of now. Back Attack – Your party will be facing away from the enemy. Your ATB will be empty and it will start to fill up only when the enemy hits you for the first time. You’re physical attacks will be halved as well as your defense. Pre-emptive Attack – Your party has the initiative in the battle. Your enemy will be facing away from you and you’ll have the chance to attack first. Your damage to it will be doubled while your enemy’s back is turned. Your enemies physicals attacks, on the other hand, will be halved. Normal Battle – You face off with your enemy. Your ATB will be randomly filled and you receive/inflict normal amount of damage using physical attacks. Take note that Projectile damage will not be affected whether you’re back attacked. Also, Escaping a battle is easy but not all characters can issue an Escape command to the party. That character must have the Flee Ability to be able to issue the command to escape. Attacking --------- In a battle, one must attack in order to survive and win. In Final Fantasy IX, there are a lot of ways to attack. First, is the normal attack or the physical attack. With this attack, your character will use his/her weapon to physically assault your opponent. This is the most basic yet most effective way to attack. You have to be careful though as some opponents have high physical defense and some are nearly impervious. Second, each of your characters has his/her own skills which the other characters don’t have. There are exceptions though, like the Steal Skill. For the skills of each character, check the Character Information Section of this guide. Third, abilities. These are abilities that you can use to attack your opponents. Most of them can be learned by equipping a certain weapon and completing the required # of APs. 3. The Elements --------------- Just as in the previous Final Fantasies, there is what we call the Elements System. There are 8 elements in the game. Elements will affect the outcome of a battle so you must study your enemies first and learn what element is it affiliated with. Elements is also related to where the character/enemy lives. The 8 elements are Fire, Ice, Thunder, Earth, Water, Wind, Holy, Shadow. Fire = Effective against Undead and Ice monsters Ice = Effective against insects, Large enemies, Fire and Dragon-type enemies Thunder = Effective against enemies near waters Earth = Ineffective against flying monsters Water = Effective against Fire-type monsters Wind = Effective against Flying monsters Holy = Effective against Shadow Monsters Shadow = Effective against Holy enemies 4. Active Time Events (ATE) --------------------------- In Final Fantasy IX, there’s what we call the Active Time Events. These are events that happens at the same time but in different location. I.e. You can see what happens to other characters in other places while you’re controlling Zidane. If the world Active Time Event flashes in the lower left corner of the screen, it means that you can now view an ATE. To view the events, press the Select Button. Now, if there are many events at a particular time, you can select which you want to view. That’s all there is to it. I think it’s included to add to the excitement in the game. Example, you see your other party members in trouble and you control Zidane so that he could help. It’s very exciting. 5. Trance System ---------------- The word is unfamiliar but the concept is almost the same as the signature moves of Final Fantasy VII and VIII characters, the Limit Breaks! It is defined in the game as a sudden surge of emotion which gives you more power and abilities. During this time, your character will glow and he/she can use special Trance Attacks. Take note that these decreases your MPs as well. But mind you, they are very powerful! To use trance, your trance bar should be filled up first. You can see it just below the ATB of your character. If you get hit by an enemy, your Trance Bar will fill up. The amount depends on the amount of damage you get. If you get a big damage, the faster the trance bar will fill up. If the trance bar is full, you’ll see your character glow and he/she can use a Trance Attack. Once you’re in Trance Mode, your every turn will decrease it and if it empties up, your character will stop glowing and you can’t use Trance anymore. You just have to wait again until your trance bar fills up. Note: If you are afflicted with the Zombie condition, your Trance bar will go down to empty. 6. Abilities ------------ ‘Abilities’ are the different abilities that your character can use during or outside of battles. They also decrease your MP if you use them, except some of the Support Abilities. Abilities can be learned from the equipments that the character is equipped with. Each of these abilities requires a certain number of AP or Ability Points in order to be learned. Learning abilities maybe quite confusing and tedious. Once you’ve equipped a new weapon, armor, etc., you can actually use the ability/ies that the equipment have. But, if you remove the equipment while the learning process is still incomplete, you can’t use the ability anymore. But, if you completed the learning process (completed the required AP), you can still use that ability if you remove the equipment. APs or Ability points can be acquired by fighting enemies. You won’t receive any if you run away though. Now, to be able to make the ability acquire APs, you must equip it first in the ability sub-menu. Equipping Abilities also need Magic Stones which can be seen in the character frame (character’s picture and his/her information). It presented in a fraction. I.e. 8/10 you can use 8 magic stones and you can have a maximum of 10. As you level up your character, the number of Magic Stones will be increased so don’t worry. Now, if an ability needs 40 AP, you must acquire a total of 40 AP from battles. After accomplishing these, you can now use that ability. Take note also that NOT all abilities can be learn by a character. There are certain abilities that can only be learned by a certain character. It will be grayed- out if it cannot be learned (another clue is that it has no AP requirement). There are also 2 types of Abilities, the Support and the Attack abilities. The attack abilities are those that you can use during battles against your opponents or cure your characters. Support abilities, on the other hand, helps your characters by boosting your fighting ability (+Strength, +speed, etc.). If you’re familiar with the Junction system in FF8, you’ll notice that the Abilities (especially the support abilities) in FF9 has a resemblance to each other. Status Abilities: ----------------- Some weapons contain additional status abilities such as Silence. You’ll need to equip the Add Status Ability. Example, let’s say you have a sword with the Silence added ability. If you equip the Add Status Ability, when you attack monsters using the weapon, it will induce the Silence condition on the enemy. 7. Leveling Up -------------- Leveling up is the same as it’s predecessors. You acquire certain amount of EXPs from enemies and once it reaches a certain number, your character will level up. During level ups, your character’s stats will increase, the HP/MP strength, etc. To see how much Experience Points are needed to level-up, check the status sub-menu. Also take note that Bosses don’t give off EXPs. They only give APs. It’s the same as FF8. 8. Moogle --------- Moogles are those cute cat-like creatures. You can talk to them to save the game. Talking to them, also enables you to use your Tent and heal your characters. In the world map, you can call a moogle by pressing the Square Button. You’ll then automatically use the Moogle flute to call a Moogle so you can save your game. Note: The moogle flute will be given to you before you enter the world map for the first time. There’s also the Mognet which is the Mail Delivery Sub System of the Moogles. You can help them deliver letters to other moogles as they are very far apart. You can also receive letters from different people and know what’s happening in that place. I don’t see any rewards yet but I’ll try to discover if there are any. And also remember that you can only carry 3 letters at a time. If you have more than 3 you have to discard the excess letters. 9. Game Over ------------ In Final Fantasy IX, there are instances wherein your party is incapable of fighting. These instances will cause your game to be over. If this happens, all you can do is to Load the game and start again where you last saved. I’ll tell you the ways wherein your game will be over. First, if all your party member’s HP drops to 0 and no one is able to revive anymore. Second, if all your characters are petrified or the remaining party members that are alive are petrified. Third, if your party members who are alive are inflicted with the “Stop” Status. These are all that I know as of now. ------------------ D. CHARACTER STATS ------------------ I’ll explain the different character stats and how they affect gameplay. Speed – this determines how fast the ATB (Active Time Battle) of that fills up. Strength – this determines how much damage your character can inflict on the enemy. Magic – this determine how strong your magic attacks are. The higher this stat is, the bigger the damage you do. Attack – this determines the Percentage or probability that you will hit your opponent. Defense – this determines how strong your defense against physical attacks is. The higher it is the lesser the damage you get from enemies. Evade – this determines the probabilty that you can evade a physical attack of an enemy. Magic Defense – this determines your endurance against Magic Attacks. The higher this stat is, the lesser the damage you receive from magic attacks of enemies. Magic Evade – just like Evade, it is the probability that you can evade a Magic Attack by an opponent. ----------------- E. STATUS EFFECTS ----------------- There are 3 types of Status Effects. First, the Bad status effects. This will cause ailments to your characters but will be removed after the battle. The Very Bad status effects on the other hand will still remain even after the battle. You can see them in the small status window of your character. Now, the good status effects are those that increases your fighting ability, whether increase your speed or power. Here’s the list of the status effects and their description. Bad Status Effects ================== ------------------------------------------------------------------------------ BERSERK Your character will be uncontrollable. It will attack on its own and the damage will be greater! Don’t worry, it won’t attack your party though. Cure/Prevention Use the Remedy Item: Use Gysahl Greens ------------------------------------------------------------------------------ CONFUSE You’ll lose control of the confused character. He / she will attack anyone. It will be randomly selected though, it may be your party or your opponent. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Clear Headed ability ------------------------------------------------------------------------------ FREEZE When your character is Frozen, hope that an enemy won’t attack him/her. Just as like real ice, once it is physically attacked, it will break into pieces. So, if your frozen character is physically attacked, he/she will KO’d immediately. Cure/Prevention: Attack your character with Fire Magic ------------------------------------------------------------------------------ HEAT When your character is in Heat, he/she will be KO’d if he/she makes a single move. Cure/Prevention: Attack your character with Ice or Water magic: Prevent it by equipping the Body Heat ability. ------------------------------------------------------------------------------ MINI Your character’s body will shrink. During this time, you can only do 1 Damage using your physical attacks. But, you can still use your Items and Skills. Cure/Prevention: Use the Remedy Item ------------------------------------------------------------------------------ POISON During this time, the poisoned character’s HP will gradually drop during the battle. Cure/Prevention: Use the Remedy or Antidote Item: Use Dagger’s Panacea Ability: Prevent it by equipping the Antibody Ability ------------------------------------------------------------------------------ SLEEP Your character will literally sleep during battle. You cannot control the character and his/her ATB will stop. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Insomniac Ability ------------------------------------------------------------------------------ SLOW When SLOWed, your character’s ATB will fill up slower than normal. You’ll miss a couple of turns if your inflicted with this condition. Cure/Prevention: Use the Remedy Item ------------------------------------------------------------------------------ STOP You character’s ATB will be stopped temporarily. During this time, you cannot use that character but your enemy can damage the stopped character. If everyone in the party is stopped, the Game will be Over. Cure/Prevention: Use the Remedy Item: Prevent it by equipping the Locomotion Ability ------------------------------------------------------------------------------ Very Bad Status Effects ======================= ------------------------------------------------------------------------------ DARKNESS This is the same as blind. Your character’s chance of hitting the enemy will be greatly decreased. Therefore, that character will most likely miss. Cure/Prevention: Use the EyeDrop or Remedy Item: Prevent it by equipping the Bright Eyes ability ------------------------------------------------------------------------------ PETRIFY Your characters will be stiff and you cannot control them. The petrified character/s will be literally out of battle. Cure/Prevention: Use the Soft Item: Use Dagger’s Stona Ability: Prevent it by equipping the Jelly Ability ------------------------------------------------------------------------------ SILENCE When silenced, your character cannot use Magic. Cure/Prevention: Use the Echo Screen or Remedy Item: Prevent t by equipping the LoudMouth Ability ------------------------------------------------------------------------------ TROUBLE If an enemy hits the troubled character, the rest of the party will receive more or less half the damage receive by the troubled character. Cure/Prevention: Use the Annoyntment Item ------------------------------------------------------------------------------ VENOM When your character is inflicted with Venom, his/her HP and MP will gradually decrease. But, unlike Poison, your character cannot move. If all of your party member’s are inflicted, the Game will be Over. Cure/Prevention: Use the Antidote Item: Use Dagger’s Panacea Ability ------------------------------------------------------------------------------ VIRUS When your character has a virus, he/she will not gain any EXP or AP after the battle. Cure/Prevention: Use the Vaccine Item ------------------------------------------------------------------------------ ZOMBIE This status effect will turn you into an undead character. Healing magic/items and other magic attacks will damage that character greatly. Cure/Prevention: Use Magic Tag Item ------------------------------------------------------------------------------ Good Status Effects =================== ------------------------------------------------------------------------------ AUTO LIFE This is very helpful. Once the character with Auto Life, is killed, he/she will be automatically be revived once. ------------------------------------------------------------------------------ FLOAT That character will literally float in the air during the battle. He/she will not receive any damage at all from Earth Based attacks. ------------------------------------------------------------------------------ HASTE With the Haste Status, that character’s ATB will fill up faster. Therefore, you can have more turns. ------------------------------------------------------------------------------ PROTECT When PROTECTed, that character will receive less damage from physical attacks. ------------------------------------------------------------------------------ REFLECT As the name implies, it will reflect Magic Attacks back at the caster. Note that some Magic attacks cannot be reflected. ------------------------------------------------------------------------------ REGEN That character will slowly recover HPs. ------------------------------------------------------------------------------ SHELL With shell, your character will receive minimal damage from Magic Attacks. ------------------------------------------------------------------------------ VANISH The VANISHed character will be invisible and cannot be harmed by physical attacks. But, he/she will come back again if he/she is hit with any magic. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHARACTER INFORMATION =-=-=-=-=-=-=-=-=-=-=-=-=-=-= A. Main Characters ------------------ ====== ZIDANE ====== Special Skill: Steal, Skill - member of the group of thieves, the TTantalus. Once included in the plot in the abduction of the Princess of Alexandria, he now protects her highness in an adventure they’ll never forget. ============= GARNET/DAGGER ============= Special Skills: Summon, White Magic - The Princess of Alexandria. She’s thee prettiest girl in the history of Alexandria. Although having a title and adored by many, she does not seem very happy at the way she is living in the castle. So, she decided to head out into the world. And then and there, she met Zidane. Was it coincidence? Also, she will change her name into Dagger so as other’s won’t recognize her while she is outside of Alexandria. Trance Ability: --------------- When in Trance, Dagger will be able to use the Eidolon Command. When an Eidolon is summoned, it will stay in the background. I.e. Dagger used Bahamut as Eidolon. Bahamut will attack right? Now, on the next turn of Dagger, Bahamut will attack again without having to summon him again. ==== VIVI ==== Special Skills: Black Magic, Focus - A young Black Mage, but very pure of heart. An accident in a play led him to meet Zidane and company, and from then on, he aids Zidane and Garnet in their adventure by using his powerful Black Magic. No one knows his true self, even he doesn’t know it. Trance Ability: --------------- When in Trance, Vivi will have the Dbl Blk (Double Black Magic) command. This will enable Vivi to cast 2 Black Magic spells consecutively without interruption from the enemy. (Vivi’s steeple hat will be pointed) ======= STEINER ======= Special Skill: Sword Tech, Sword Magic - the Captain of the Knights of Pluto. His sword duty is to protect the Princess even if it costs him, his own life. Although he and Zidane don’t quite go well with each other they have the same duty to protect Garnet. Trance Ability: --------------- When in Trance, Steiner’s attacks will do much more damage then usual. (Steiner’s armor will become a full-armor which includes his face) ===== FREYA ===== Special Skill: Jump A warrior from Burmecia. She left home in search for her long lost love one, Sir Fratley. She’ll meet with Zidane at Lindblum and will join you afterwards. Trance Ability: Power Jump -------------------------- Freya’s Jump ability does more damage and it affects all enemies. ======= BEATRIX ======= Special Skills: Seiken, White Magic The best Alexandrian knight ever. Her strength can even beat your entire party in a flash. Blinded by the true intention of the Queen, she’ll do her best to pay for what she did to Burmecia by helping you in your quest. Seiken Abilities: ----------------- Thunder Slash 24 MP - Attack single enemy with a powerful sslash with the Thunder Element Stock Break 26 MP - Unleash a non-elemental attack at thee enemy Climhazzard 32 MP - Unleashes a massive non-elemental atttack that will bring your opponent’s HP to 1 Shock 46 MP - A very powerful single enemy Thunder Attack. Most likely to kill an enemy with one blow White Magic Abilities: ---------------------- Cura 10 Silence 8 Life 8 Reflect 6 Full-Life 24 Blind 6 Esuna 20 Holy 36 ===== QUINA ===== Special Skill: Eat, Blue Magic Quina lives in the Qu Marsh with her master. Her master want Quina to view the world so that she’ll learn that there’s a lot more to Frogs. Her master then urged Quina to join your party to discover the world. Trance Ability: Cook -------------------- Quina will cook the monster and will learn ability/ies that the enemy has, if there are. (Quina turns into somewhat like a Black Mage except he’s color blue) ==== EIKO ==== Special Skills: White Magic, Summon Eiko is a small girl living in Madain Sari, the lost village of the summoners. She has a liking to our main character but Zidane’s heart is solely for Garnet. Little does she know that there is a bond/relationship between her and Garnet. Trance Ability: --------------- When in Trance, just like Vivi will have the Dbl Wht (Double White Magic) command. This will enable Eiko to cast 2 White Magic spells consecutively without interruption from the enemy. ======= AMARANT ======= Special Skills: Flair, Throw Amarant is one of the most wanted bandits in Treno. Slowly, his life will turn around when he meets Zidane. Although cocky and arrogant, he still has a principle in life. Trance Ability: --------------- When in Trance, Amarant’s Flair abilities will affect multiple targets rather than single ones. ====== MARCUS ====== Special Skill: Steal He is one of the members of the Tantalus. He’ll be joining Dagger and Steiner on their journey back to Alexandria. NOTE: Marcus doesn’t have a Trance Ability. B. Supporting Characters ------------------------ QUEEN BRAHNE ============ The mother of Garnet and the Queen of Alexandria. She was so obsessed with power so she used Garnet’s Eidolons to conquer other major cities. In the end, she’ll realize the mistakes she did and felt really sorry for it. TANTALUS ======== Tantalus, the group of bandits led by Baku. They’re from the Kingdom of Lindblum this is the group where Zidane is from. The other members of Tantalus are Marcus, Blank, Cinna, and those two creatures whose names I don’t know. REGENT CID ========== He is the present ruler of Lindblum. He’s turned into an Oglop by his wife because of womanizing. He is also a technology expert and is fond of creating new Airships. DOCTOR TOT ========== A learned Doctor from Alexandria. By reading books he is able to give information about different places, events and people. MINISTER ARTANIA ================ The minister of Lindblum and assistant to Regent Cid. He will aid you by helping you to plan your next move. KING OF BURMECIA ================ The King of Burmecia who escaped to Cleyra when Burmecia was infiltrated by Brahne and company. SIR FRATLEY =========== The long lost love of Freya. He went out into a journey and didn’t come back. But when he suddenly appeared in Cleyra, he doesn’t remember anything except a slight memory about him being a Dragon Knight. PUCK ==== The prince of Burmecia. He traveled around the world and was able to see Fratley on the way. Puck is responsible in bringing a little memory back to Fratley. C. Arch-Enemies --------------- KUJA ==== Little is known about this young girl, uh.. I mean man. He is also obsessed with power and will do everything to get what he wants. Somehow, he knows the real identity of Zidane, where he came from and what he is. Just move on in the story and you’ll know what it is. GARLAND ======= He is the only one among the people of Terra who is awake. His job is to someday bring fort Terra through the destruction of Gaia. NECRON ====== The ultimate being. He is the one who controls the destiny of the entire universe. But then, he is underestimating the power of the human spirit and the will to live. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D I S K # 1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=- ============= THE BEGINNING ============= Item: Potion Equipments: Wrist After loading the game, you’ll see a short FMV. Now start a New Game and let’s begin the adventure. You’ll see another FMV. After the FMV, you’ll see a man enter a dark room. Now, move forward and you’ll see an exclamation point above the man’s head. This is the ‘HERE’ icon. It will tell you if there is something important or if there are some infos at your present location. So make sure to always use the examine button (the default is X) to check it out. You’ll never know what you’ll see/know/get. By the way, you can turn it of in the config menu. Now, search around for some Gil and a Potion then examine the candle. Choose to light up the candle. The room will be lit and you can see clearly now. After that, some people will ask who you are. Now’s the time to name our hero. For the sake of the guide, let’s call our hero Zidane (default). Now, the people will recognize you and they’ll come out. But suddenly, a small dragon-like creature will emerge and will engage you into battle. The battle is pretty simple. It’s almost the same as the previous Final Fantasies. Just select a command that you want your character to do. Each character also has the ATB or Active Time Bar which will tell you that its the characters turn. He/she can now be commanded. Now, as for your first battle, all you have to do is to attack! That’s all. The creature is very easy. You can also steal a Wrist, Mage Masher and Potion from him. During the fight, if you managed to deal a certain amount of damage to it, the dragon’s head will break and you’ll now know that it is actually Baku, one of your friends. After that, Baku will now call all of you into the room for a meeting. The meeting will take the agenda about the abduction of Princess Garnet. Cinna will tell you about the plan. You’ll be in a play and you’ll act accordingly. After telling you the plan, Baku will then ask you. Choose “To Kidnap Princess Garnet”. If you choose to kidnap Queen Brahne, you see a funny dialogue of Baku but you’ll be asked again. If you choose Brahne 70 times, Ruby will come in and tells you how stubborn Zidane is. After choosing, the screen will fade and you’ll see an FMV of the theater ship arriving at Alexandria. ========== ALEXANDRIA ========== Items/s: Potion x4 Phoenix Pinion Ether Eye Drop Gil: 198 (Accumulated) Card/s: Lizard Man Goblin x2 Skeleton Fang x2 Flan Ironite Bomb Now, you’ll see a short scene with the Black Mage. Right after you regain control of him, go left right away and search there until you see the Field icon (!) then press the Examine button (X) button. You’ll receive a Potion. After getting that potion, go down and move on until you reach the next area. In here, there are a lot of people and a statue in the middle. There’s not much to do here. But, go behind the statue and search there for another Field Icon. Once you see one, press the X button for a Lizard Man Card. Next, search to the left of the statue and you’ll be able to get a Potion. After getting the card and the potion, go left and move on to the next screen. You’ll be back to where you started. Now, go to the house to right (it is directly to the right of where you go the Potion earlier). In this house, you can examine the carpet to the bottom right. It will make the Black Mage dizzy. If you check the dining table, you’ll get another Potion. If you search the chest to the left of the dining table, you’ll get the 9 Gil savings of Grandma. Then, go to the north part of this house and climb up the ladder. Search the drawers until you see a Field Icon and you’ll get a Fang Card when you examine it. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ **** Notice **** This will be my last reminder. If I say “search” this means to find a Field Icon, either (!) or (?) unless otherwise stated. ///////////////////////////////////////////////////////////////////////////// After getting the Card, go down the ladders and leave the house. In the streets, walk/run north. You’ll be bumped by a boy. A girl will then help you and will return the ticket that you dropped. When you regain control of the Black Mage again, walk north until you reach the next screen. Just as you enter the next screen, you’ll see some nobles walking along, heading towards the place where the show will occur. When you regain control of the Black Mage, don’t walk/run yet. You’ll see some tall grass in the bottom of the screen. Search the grass and you’ll find 33 Gil. Now, go left a bit and you’ll see another set of tall grass. Search it and you’ll get a Goblin Card. After getting the card, go inside the bar which is the big establishment in the center. In here, search the floors to the left for 23 Gil. Next, search the leftmost table for a Flan Card. After that, search the rightmost table and you’ll receive another potion. After getting the items and Gil, leave the bar. From the bar, go left to the next area. Here, go to the house to the right, which is an Item Shop. You can buy items if you want. After buying, search don’t leave the shop yet. Search around to the right portion of the item shop for 38 Gil. After getting the money, leave the Item Shop. And then, go north to the next area. In here, go to the ticket booth in the center. When you see some options, you can ask about the play that will be shown in the Castle or you can ask about Alexandria. After these, choose to show the Ticketmaster your ticket. The Ticketmaster will notice that it is a fake! (If you check your ticket in the Key Items menu, it’s a ticket for the “I want to be your crow” play, and not “I want to be your canary”). But, the Ticketmaster will give you 3 cards for compensation. You’ll receive a Fang, Goblin, and Skeleton Cards. Then, the Ticketmaster will tell you about Alleyway Jack and that if you want to know more about cards, you should talk to him. After that, you’ll take control of the Pointy-headed Mage again. Now, go to the rightmost house and enter. Just search the right portion of this shop for an Ether. Note that you can’t buy equipments here. After getting the ether, leave the house. Outside, go to the left of the Ticket Booth. You’ll see some children playing jump rope. You can play with them. When the field icon (!) appears, quickly press the X button to jump. You can do this as many times as you want. You can win prizes from this mini-game if you managed to jump a lot of times: 20 times = 10 Gil 50 times = Cactuar Card 100 times = Genji Card 200 times = Alexandria Card 300 times = Tiger Racket Card 1000 times = Item “King of Jump Ropes” - thanks to Hikaru for this info - Now, back to the walkthrough. After playing jump ropes, go north near the game of Alexandria castle where there are 2 guards. Search to the left for a Phoenix Pinion. Now, from the Ticket Booth, go left until you arrive in the next area. In here, you’ll see a carpenter fixing a sign. Run/walk to him and you’ll suddenly stumble to the ground. The carpenter will be distracted because of what happened to you. Then, the carpenter will continue to fix the sign. After fixing it, he’ll leave. And then, a Rat Kid’ll bump you. After a short talk, choose to be his slave. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Side-Note: If you didn’t choose to be his slave, continue to the church and go up the ladder and ring the bell to get 3 cards. I’m sure one of them is an Ironite Card. I forgot what the 2 exactly was. These 3 cards, by the way, belong to Hippaul. The boy Hippo at the Inn. ///////////////////////////////////////////////////////////////////////////// Then, Rat Kid will take the ladder and leave. Now, a man will come in from the north. QUICKLY talk to him or else he’ll get away. Ask him if he is Alleyway Jack. Indeed, he is Alleyway Jack. Now, you’ll be brought automatically to the bar. Here, Alleyway Jack will teach you how to play card. Then, you’ll be able to play with him if you fully understand how to play (I have a section for the Card Game and you can refer to that for Card related questions). After that, you’ll regain control of the mage again. Now, leave the bar and head to the place where you first saw Rat Kid, Carpenter and Alleyway Jack. From here, just run to the south until you meet Rat Kid. Now, you’ll see houses in here. There’s a church-like structure at the end. First, go inside the house beside that church-like structure. Search inside for an Eye Drop. You can also get 3 gil under the bed. If there's a little girl at the top of the steps, leave and wait until you hear a door slamming (you may see a person coming out of the house depending how far away you are)come back and the little girl should be gone. After that, leave this house. Now, you can pick up a bomb card from a kid at the top a wooden ramp on the side of the church. He will ask you to find his cat, and it will be way back at the beginning of town, just walking around. Try to take the cat and the kid will come and say something like "thanks for finding my cat" and run off. Go back to where he was and he'll give you a bomb card. Enter the church-like structure. Once inside, Rat Kid will tell you to go up first. So, go to the ladder in the middle and go up. Suddenly a Moogle will come crashing down at you. Then, the moogle, Kupo, will explain to you about moogles and how to save your game. Then, Rat Kid will go up the ladder. Before going up, another moogle will show up. It’s Stlitzkin. He’ll say goodbye to Kupo because he will begin to travel around the world. After Stlitzkin leaves, go to Kupo and talk to him. You can now choose the Mognet option and Kupo will explain to you the Mognet which is the Moogle Mail Delivery system (there’s a section in this guide about Mognet, check it out). After that you can now save your game. You can also get a Tent by the patch of grass on the left side and a Potion on the upper-right patch. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ If you didn’t allow vivi to become Puck’s Slave, when you go up the bell, you’ll receive 3 cards. Ironite, Goblin, and a Fang card. ///////////////////////////////////////////////////////////////////////////// After saving your game, go up the ladder. You’ll now be on the roof. After a short talk with Rat Kid, you’ll be able to control the mage again. Now, let’s call this the first roof. From here, go left and cross the bridge. After that short funny scene, you’ll be at the second roof. Here, search the white thingy for 29 Gil. Then, go north a bit. Rat Kid will then ask for your name. Let’s use the Default name of Vivi. Then, Rat Kid will tell you his name, Puck. After that, continue crossing the wood. This is now the third roof. Here, go north a bit and use the ladders and cross wood at the lower right. Move on and search again to get 63 Gil. Now, get back to the third roof. Here, there are 2 woods that go north. Use any of them and search this roof for 92 Gil. After getting the money, use the right wood and you’ll now be in the fourth roof. From here, just go right and move on until you meet with Puck. You’ll now be able to sneak into the castle. You’ll now see a FMV of the arrival of the theater ship. You’ll also see Princess Garnet, Queen Brahne, Vivi and Puck. Then, a fireworks display will commence. After the FMV, the Tantalus (Baku and co.) will now start the play, “I want to be your canary”. Just watch the play. After a while a battle will commence. You should use physical attacks to damage the enemy. This is just a play though. The SFX command are like pyrotechnics and can’t cause any damage. After beating King Leo (Baku), he’ll take his cue and leave the stage. You’ll now see a duel between Zidane and Blank. You’ll now go near the audiences. You’ll now have to present a fighting sequence. Here, Blank will tell you what you should do next. You’ll use the D-Pad (up,left,down,up) and the Square, Circle, X and Triangle Buttons. Once Blank says what you should do next you should punch in that button QUICKLY. After the fighting sequence, the audience will evaluate your performance. There will be 100 audiences. At the end of the fight, you’ll know how many among the 100 audiences are satisfied with what you did. Here’s the scoring system. If you managed to punch in the button quickly, you’ll get 2 points. If you pressed the button but it took you long enough, you’ll only get 1 point. If you pressed the wrong button or didn’t press anything at all, you’ll 0 point. There are 50 commands that you should do. So, if you pressed all of the 50 commands quickly, you’ll get 2 points for each and all 100 of the audience will be pleased. Queen Brahne will be demanding. You should get 100 for her to be pleased. After that, the audience will give you money depending on how you did. I don’t know how to compute the amount of Gil given to you. But, if you were able to please all 100 audiences, they will shower you with 10,000 gil. ================= ALEXANDRIA CASTLE ================= Items: Elixir x2 Phoenix Pinion Potion Phoenix Down Anyway, after that fighting scene, Zidane and Blank will put the knights into sleep. They will know put on the armors of the knights as a disguise. Once you regain control of Zidane, go left to the next screen. Here, go up the stairs. On top, you’ll meet a hooded girl. If you are asked to choose from 2 options, choose to examine her face. She looks familiar to Zidane. Then, Blank will come in. The hooded girl will then take the chance and run down the stairs bumping Zidane and Blank. Zidane and Blank will now notice that she is actually Princess Garnet so they’ll follow her. Meanwhile, you’ll now see Zorn and Thorn worrying about the princess. They’ll now go to where Queen Brahne is. You’ll see a short scene with the Knight Captain and Beatrix. Then, Queen Brahne will order you to search. This will now be the time to name the knight captain. Let’s use the default name, Steiner. Then, Steiner will leave and in the next room, you’ll see a funny scene between Steiner and his knights of Pluto. When you’re able to control Steiner, go north through the large doorway to the next area. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Note: From here, talk to ALL Pluto Knights that you encounter. When you reach the last Pluto night, he’ll give you an Elixir. Sent in by: Wee Kok Seong ///////////////////////////////////////////////////////////////////////////// If you go to Queen Brahne she will give you an item which depends on your performance in the fighting scene. Impressed: Prize ----------------------- 1-49 Ether 50-79 Elixir 80-99 Silk Shirt 100 Moonstone In here, just go all the way to the north and go down the stairs. Below, just go south (towards your TV screen) and move on until you reach the fountain outside. Here, go left (there’ll be a short talk with Steiner) to the next screen. From here, just move forward until you reach a high spiral stairs. Go all the way up. On top, Steiner will see Garnet being chased by Zidane in the other tower. You’ll now see a FMV where Zidane and Garnet swung across to the Theater ship. Steiner will follow and will swing too. But, he’ll smash through a wall! After that FMV, you’ll see Zidane and Garnet. Garnet will bump into the musicians and the music will be very funny. Then, Garnet will go to right into a room. When you regain control of Zidane, go right to that room too. In the next room, you’ll see Garnet bump into Ruby. Then, Zidane will come in. Go to Ruby and talk to her. Garnet will be able to escape once more. Now, go down then stairs when you regain control of Zidane again. You’ll be in the first room you saw in this game (the dark room). Here, Garnet and Zidane will have a short talk. Garnet wants to leave the castle and wants Zidane to kidnap her. Zidane humbly complies. Then, someone searching for the princess will shout from the door. Now, Cinna will come in and will tell you to follow him to the meeting room. When Zidane, Garnet and Cinna leaves, Steiner will come in including one of his knights and will search for the princess. Next, Cinna will help you escape through an escape hatch, Cinna created for such purposes. After escaping, Steiner will come in with the Knight. The knight will volunteer to go down first but he will be stuck. It seems that the knight isn’t really a knight after all. Back to Zidane. When you regain control of Zidane, go left and enter the room there. You can mess with some gears in the engine room too. Slow it down and then Speed it up to receive an Elixir and a Potion. There’s also a Phoenix Pinion on the top of the Engine and a Phoenix Down in a chest at the bottom of it. To your surprise, you’ll see Steiner. The knight will then come in. Steiner will now be alone as the knight is with Zidane and co. You’ll now fight Steiner. Just use normal physical attacks and he’ll surely lose to you. You can steal a leather hat and a Silk Shirt if you want. After damaging Steiner about 150 HP, he will be angry and starts to use his Armor Break. He’ll use it on the knight. The knight’s armor will break revealing his true identity, Blank! Then, a group of Oglops will scatter around. This will enable Zidane and co. to escape. Later, you’ll see the play again. Now, Zidane and Garnet will go up to the stage as well Steiner. Watch the amusing play (watch Steiner’s reaction when Garnet is stabbed). Then, you’ll see Vivi and Puck being chased by knights. Vivi will then run to the stage. He will use his fire magic and will accidentally burn Garnet’s Hood. Everyone will now know that she is actually Princess Garnet. Then, you’ll be attacked again by Steiner with 2 of his men. It’s easy, just use physical attacks again. After the fight, you’ll see the Theater ship fly off. Queen Brahne will then order her men to attack the theater ship. The ship will be directly hit. Then, Queen Brahne uses a powerful monster. The Bomb. You’ll now fight with Steiner and a Bomb. This fight is easy, just attack Steiner. He’ll never notice that there really is a bomb behind him. When the Bomb reached its limit. An FMV will be shown again. The bomb will then explode damaging the ship greatly. Brahne will be happy that the ship is destroyed. But, to her dismay, the ship still flies and is able to escape. Then, you’ll see a scene with Brahne, Zorn, and Thorn. ====================== PRIMA VISTA CRASH SITE ====================== Item/s: Phoenix Down You’ll see a scene with Baku and his crew. After that short scene, you’ll see Zidane come in from the woods to meet Cinna. After a short talk with Cinna, the moogle will come to you and will tell you about the A.T.E. or the Active Time Events which are events that are happening at the same time but in a different place. You’ll see the “Forest Keeper” ATE here. After viewing what happened to Garnet and Vivi (they’re in danger), search around the body which is to the left of Cinna. You’ll get a Phoenix Down there. After getting that Phoenix Down, go and talk to the Moogle. Save your game then go south to enter the Evil Forest. =========== EVIL FOREST =========== In the first area of the Evil Forest, try to level up Zidane to level 6 or so. After reaching that level, go back and save your game. After saving, go back to the Evil Forest. Move on until you reach the next screen. You’ll see Vivi. It seems that the Princess is in trouble. When you regain control of Zidane, move forward. You’ll see the monster that captured Garnet. You’ll also see Steiner here. You’ll now fight the monster using Zidane and Steiner. During the fight, Zidane will be in Trance Mode. You can use Zidane’s Dyne ability. Now, try to beat the monster as fast as possible because from time to time, the monster will steal HP’s from Garnet. If Garnet dies, it’s game over. After saving Garnet, Vivi will be the next one to be captured. This time, Vivi will use his Fire Magic on the monster. Zidane and Steiner will support Vivi. So, defeat the monster now. After that, Vivi will be released but the plant goes for one desperate move. It’ll spray Vivi and Steiner with seeds that will grow in the body then boom! The host dies! ========================== PRIMA VISTA (theater ship) ========================== Item/s: Potion Ether Equipment/s: Bronze Gloves Iron Sword Rubber Helmet Leather Hat Wrist Gil: 116 gil After that incident, you’ll see a scene where Steiner is taken to a room inside the Theater Ship. Next, you’ll see Zidane and Baku arguing about Princess Garnet. Zidane decides to go after Garnet but Baku disagrees. When you regain control of Zidane, search near the globe to the right for a Bronze Glove. And then, go left towards the next screen. You’ll be on top of a spiral stairs. You’ll see 3 A.T.E.s here. After viewing them, continue down the stairs. Below, go left a little bit and examine the chest for another Wrist. Now, go right and talk to Blank. He’ll tell you to go and meet